GPU Finite Differences

As the final project for ME290R in Spring 2009, I implemented a simple explicity method finite differences solver to run on Nvidia GPU's. Ther shader is written in Cg, and the support code relies on the Cg libraries. The code will be provided here as a learning tool.

To do:

3D 16x16 seed data w/ BC's

ap at andrewpullin dot org

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